Second month of Dungeon Madness
Oh man, I didn’t forget to update my blog! Currently, I haven’t been working on anything specific (mainly because of Diablo 3), but I have to learn Python + Django, CSS and HTML slicing from Photoshop for my internship during summer.
To those, that are interested in some statistics:
- 25,978 active installs
- 69,129 total installs
- 6,267 reviews with average rating of 4.12
I think it is rather interesting, that average time to complete Part 1 of the game takes 11,887 seconds, which is about 3 hours and 18 minutes, Part 2 takes 13,652 seconds to complete on average, which is around 3 hours and 47 minutes. About 6 750 people have completed the Part 1 of the game (Part 1 used to be the whole game, Part 2 is DLC content), that means about 10% of the people that install the game invest more than 3 hours into it! I think that’s really amazing. Part 2 was completed about 800 times, which is not that much, so I don’t think expanding the game level-wise is necessary. Of course there is a lot of people, who play without internet connection to avoid ads, which means that a lot more people could have completed the game.
Worrying part is: I’m not really able to monetize the game very well and I would like to experiment a little with it.
I started messing around with an iOS version and already bought a developer licence. But since I don’t have my own iOS device, I’m not able to debug why application crashes on start (it crashes only on physical device, in emulator everything runs smooth), which means I have to wait, until I get hands on physical iOS device.